def programming

#estimating

Things that are impossible just take longer.

The first step of any project is to grossly underestimate its complexity and difficulty.

Later equals never.

Features, quality, time: pick two.

The sooner you start to code, the longer the program will take.

Estimate always goes wrong. That too in one way.

After you finish the first 90% of a project, you have to finish the other 90%.

Measuring programming progress by lines of code is like measuring aircraft building progress by weight.

The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.

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Source code available @ githubpull requests are more than welcome ;-)